[Home]   [Full version]  

Cluster of video games maps brain

Sep 25 ,Electronic Devices


Four college students have devised a way to use a cluster of Sony PLAYSTATION3 video game consoles, for large-scale modeling of the human brain. Their design won them first place – and $10,000 – in IBM’s Cell Broadband Engine (Cell/B.E.) Processor University Challenge.

Nearly 80,000 students from 25 countries competed in the challenge, which included a contest to invent applications using the powerful processor. Students' designs included everything from applications-oriented solutions (e.g., visualization, medical imaging and seismic computing) to High Performance Computing and industry-wide programmability tools.

"This contest provided a growth opportunity for students to gain real-life, multi-disciplinary skills to apply to their futures as they move from the classroom to the workforce," said Nick Donofrio, IBM executive vice president, Innovation and Technology. "This challenge also proved the true power, potential and promise of student innovations."

The Cell processor was originally designed by IBM, Sony Group and Toshiba Corp., for use in consumer devices, but is finding new applications in other fields.

Source: IBM

Related stories:

Beyond chess: Deep green models rapid change for combat commanders
Can an artificial intelligence program anticipate military surprises? The USC Information Sciences Institute is playing a $7.6 million part in a DARPA research effort called Deep Green aimed at creating a system that can do so, one that might help future combat commanders in the field anticipate enemy moves.
Stanford, tech giants team up to enable software for parallel computers
Stanford and many of the biggest companies in computing will announce Friday, May 2, a joint effort to address a major missed opportunity in information technology: the dearth of software that can harness the parallelism of the multiple processors that are being built into virtually every new computer. The Pervasive Parallelism Lab (PPL) pools the efforts of many leading Stanford computer scientists and electrical engineers with support from Sun Microsystems, Advanced Micro Devices, NVIDIA, IBM, Hewlett Packard and Intel.
Beyond chess: Deep green models rapid change for combat commanders
The USC Information Sciences Institute is playing a $7.6 million part in a DARPA research effort called Deep Green aimed at creating a system that can do so, one that might help future combat commanders in the field anticipate enemy moves.
Using video-game technology to find oil, gas
What do video games and seismic explorations have in common? Both require very demanding computer applications that call for the ability to process massive quantities of data rapidly. Using computer technology originally co-designed by IBM for video-game consoles, University of Houston seismic researchers are employing this extremely fast technology to more effectively target oil reserves.
'Not so fast, supercomputers,' say software programmers
The fastest of the fastest computers - supercomputers used at national research centers, research universities and major corporations - will soon gain even more performance by taking advantage of multicore computing.
Speed is the name of the game for researchers
Cutting-edge computer technology designed for use in game consoles like the PlayStation 3 will power complex research software at The University of Manchester. Academics in several scientific and engineering fields will use IBM's latest powerful hardware to run a range of scientific and engineering programs.
IBM Makes First Cell Computer Generally Available
IBM today announced that it is making its first computing system based on the Cell Broadband Engine (Cell BE) generally available on a global basis, with early adopters such as University of Manchester, RapidMind, Inc. and Fraunhofer Institute deploying compute-intensive applications on early ship versions.
Researchers propose center to develop future chip-cooling technologies
Researchers at Purdue University are collaborating with several other universities in proposing a new center to design technologies that will be needed in coming decades to cool advanced computer chips.
"The bottom line is that we've all got to begin working on this problem now, or the computer industry is going to hit a brick wall in about 15 years," said Suresh Garimella, a professor of mechanical engineering at Purdue University. "Future computer chips will generate as much as 10 times more heat than today's computer chips, which means we are going to need new cooling technologies."

News discussion:

Electronic Devices news

[Home]   [Full version]